


Unfortunately, whatever train of thought Rockstar's management possessed apparently did not foresee this unused module coming back to haunt them. Unlike the male-male kissing party SimCoptor a few years back, the "Hot Coffee" with GTA San Andreas did not seem to be the result of a lone frustrated programmer, but it was designed as part of the original game (this is called 'shooting the shit' in most developer meetings). GTA's current conundrum stems from a lax attitude on the part of Rockstar for leaving an unused but supposedly fully playable subroutine whereby CJ (the game's protagonist) may have sexual intercourse with various women in the game (at least one who was/will be killed in GTA3). However, few individuals outside the hard-core gaming community understand what games ultimately allow people to experience. Games are considered as our most lurid outlet of virtual interactivity ever since pen and paper RPGs fell victim to the cathode ray tube, intern?). For many game players, the concept of being able to interact with a quasi-realistic setting (i.e., The Sims, SimCity, various FPS titles) frees one from the daily constraints of morality and reality. One cannot say the replication of reality isn't enticing.
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Rarely does one see any American developer pull this stunt off (except for shabby PC shovelware) but Rockstar has managed to do so on two of the largest home consoles in the market today. That's quite an accomplishment for a game that has done much in defining a quasi-realistic world, but lacks serious depth in actual play variety. Face facts please - Rockstar managed to remake Grand Theft Auto III twice in the past three years.
